Isaac the shopkeeper is referenced internally as Wilhem. INTRO_EMPTYCREATIONHALL : SMF, "EMPTYCREATIONHALL_voicereduction.mid", BANK_CUTSCENE, 127, 64, 64, PLAYER_DEFAULT INTRO_WIND : SMF, "Wind_withpan.mid", BANK_CUTSCENE, 50, 64, 64, "MIDIS/march" INTRO_MARY_JOWWY_FALSE_HOPE : SMF, "jowwy_may11.mid", BANK_CUTSCENE, 127, 64, 64, "MIDIS/DEC-JAN" INTRO_MARY_IS_ANSWERED_UNUSED : SMF, "intro_marianswered.mid", BANK_CUTSCENE, 127, 64, 64, "MIDIS/MAY" INTRO_MARY_PLEAS : SMF, "intro_maripleas.mid", BANK_CUTSCENE, 127, 64, 64, PLAYER_DEFAULT INSIDE_HOUSE : SMF, "InsideHouse.mid", BANK_MAIN, 100, 64, 64, PLAYER_DEFAULT An example is "MIDIS/feb/music/loopfixes" Many of the pathways reference folders that do not exist anywhere in the directory. At the start of the file is an electronic signature by David J. sarc folder containing what seem to be pathways to all the songs and SFX present in the game.
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